Absolutly nominated. I liked the preview, but when I saw the screenshots, I thought, okay, another bad UI generated with one prompt, simple low poly models, and what’s even special about it? But then I got so into it that I didn’t even notice how around 20 minutes passed, I think. It was genuinely hard to stop. So this Tower Defense definitely proved itself. Yeah, it’s raw and there’s still a lot of work ahead, I’d say... It’s very contradictory.
I can see how the developer made some small UX moments that really help the game, but at the same time the overall picture makes the game look bad. It’s a very mixed feeling. I really liked it.
And yeah, please make the guideline better, improve the UX around keybinds, I kept getting confused with rotation, building, and so on.
GameplayPerformanceAddictiveReplayabilityControlsUpdatesUnfinishedConfusing