using Editor;
using Sandbox;
using System.Linq;
namespace SFXR.Editor;
//[CustomEditor( typeof( SFXRComponent ) )]
public class SFXRComponentEditor : ComponentEditorWidget
{
//ParticleFloatControlWidget
public SFXRComponentEditor( SerializedObject obj ) : base( obj )
{
var defaultInspector = new PropertyControlSheet();
defaultInspector.AddObject( obj );
Layout = Layout.Column();
Layout.Add( defaultInspector );
Layout.AddSpacingCell( 5 );
}
}