Editor/SFXRSequencerControlWidget.cs
using Editor;
using Sandbox;
using System.Linq;
namespace SFXR.Editor;
[CustomEditor( typeof( SFXRSequencerControls ) )]
public class SFXRSequencerControlWidget : ControlWidget
{
SerializedObject Target;
public SFXRSequencerControlWidget( SerializedProperty property ) : base( property )
{
if ( !property.TryGetAsObject( out Target ) )
return;
var component = property.Parent.Targets.First() as SFXRSequencer;
Layout = Layout.Column();
Layout.Spacing = 2;
Layout.Margin = new Sandbox.UI.Margin( 0, 4 );
MinimumHeight = 70;
Layout.Add( new Button( "Play Sequence", "play_arrow" )
{
Width = 200,
Clicked = () =>
{
component.PlaySequence();
}
} );
Layout.Add( new Button( "Stop Sequence", "stop" )
{
Width = 200,
Clicked = () =>
{
component.StopSequence();
}
} );
}
protected override void OnPaint()
{
}
}