Code/CircleCrosshair.cs
using CrosshairMaker.Interfaces;
using CrosshairMaker.Abstract;
using Sandbox.Rendering;
using System;
using static Sandbox.TextRendering;
using CrosshairMaker.Animator;
using System.Collections.Generic;
namespace Sandbox
{
[Icon( "adjust" )]
public sealed class CircleCrosshair : BaseCrosshair , IOutlineableCrosshair , IAnimatableCrosshair , ICircleCrosshair
{
[Property, Feature( "General" ), Group( "Circle" ), Title( "Circle Radius" )]
[Range( 0, 64, 0.1f )]
public float Radius
{
get => _radius;
set => _radius = value;
}
private float _radius = 15f;
[Property, Feature( "General" ), Group( "Circle" ), Title( "Circle Thickness" )]
[Range( 0, 64, 0.1f )]
public float Thickness
{
get => _thickness;
set => _thickness = value;
}
private float _thickness = 3;
[Property, FeatureEnabled( "Outline" )]
public bool Outline { get; set; }
[Property, Feature( "Outline" ), Title( "Outline Color" )]
[ColorUsage]
public Color OutlineColor = Color.Black;
[Property, Feature( "Outline" ), Title( "Outline Thickness" )]
[Range( 0, 16, 0.1f )]
public float OutlineThickness;
public bool GetOutline() => Outline;
public void SetOutline( bool o ) => Outline = o;
public Color GetOutlineColor() => OutlineColor;
public void SetOutlineColor( Color c ) => OutlineColor = c;
public float GetOutlineThickness() => Thickness;
public void SetOutlineThickness( float t ) => Thickness = t;
public override void Paint( HudPainter hud )
{
if ( Thickness < 0 ) return;
Vector2 origin = IHudPaintable.GetOriginPx(this);
origin -= new Vector2( Radius );
Vector2 bounds = new Vector2(Radius * 2);
Rect circle = new Rect( origin, bounds );
if ( !Outline || OutlineThickness < 0.001f )
{
hud.DrawRect(circle , Color.Transparent , new Vector4(Radius),new Vector4(Math.Min(Thickness,Radius - 0.001f)) ,CrosshairColor);
}
else
{
hud.DrawRect(circle , Color.Transparent , new Vector4(Radius),new Vector4(Math.Min(Thickness,Radius - 0.001f)) ,OutlineColor);
float doubleThick = OutlineThickness * 2;
Vector2 inOrigin = origin + new Vector2( OutlineThickness ); // offsets origin for outline
Vector2 inBounds = bounds - new Vector2( doubleThick ); // shrinks bounds
Rect inCircle = new Rect( inOrigin, inBounds);
hud.DrawRect(inCircle , Color.Transparent , new Vector4(Radius),new Vector4(Math.Min(Thickness - doubleThick ,Radius - 0.001f - doubleThick ) ) ,CrosshairColor);
}
}
public float GetCircleRadius() => Radius;
public void SetCircleRadius( float r ) => Radius = r;
public float GetCircleThickness() => Thickness;
public void SetCircleThickness( float t ) => Thickness = t;
private static readonly AnimationValueSetter _animationSetters = _animFactory();
private static AnimationValueSetter _animFactory()
{
List<Action<IAnimatableCrosshair, float>> fs = new()
{
(s,v) => (s as CircleCrosshair).SetRotation(v),
(s,v) => (s as CircleCrosshair).SetOrigin(new(v,s.GetOrigin().y)),
(s,v) => (s as CircleCrosshair).SetOrigin(new(s.GetOrigin().x,v)),
(s,v) => (s as CircleCrosshair).SetCircleRadius(v),
(s,v) => (s as CircleCrosshair).SetCircleThickness(v),
};
List<Action<IAnimatableCrosshair, Color>> cs = new()
{
(s,v) => (s as CircleCrosshair).SetCrosshairColor(v),
(s,v) => (s as CircleCrosshair).SetOutlineColor(v)
};
List<Func<IAnimatableCrosshair, float>> fg = new()
{
(s) => (s as CircleCrosshair).GetRotation(),
(s) => (s as CircleCrosshair).GetOrigin().x,
(s) => (s as CircleCrosshair).GetOrigin().y,
(s) => (s as CircleCrosshair).GetCircleRadius(),
(s) => (s as CircleCrosshair).GetCircleThickness()
};
List<Func<IAnimatableCrosshair, Color>> cg = new()
{
(s) => (s as CircleCrosshair).GetCrosshairColor(),
(s) => (s as CircleCrosshair).GetOutlineColor()
};
AnimationValueSetter avs = AnimationValueSetter.FromActions( floatSetters: fs, colorSetters: cs, floatGetters: fg, colorGetters: cg );
return avs;
}
private static AnimationDictionary CircleAnimation
{
get
{
AnimationDictionary ap = new AnimationDictionary();
ap.Init( _animationSetters );
int k = ap.AddNewAnimation();
CrosshairAnimation anim = ap[k];
anim.Colors[0] = new( Color.White );
anim.Colors[1] = new( Color.Black );
ap.FloatsPropertyNames = new string[]
{
"Extra Rotation (deg)",
"Extra X offset (%)",
"Extra Y offset (%)",
"Extra radius",
"Extra thickness"
};
ap.ColorsPropertyNames = new string[]
{
"Target Color",
"Target outline Color"
};
return ap;
}
}
public AnimationDictionary GetAnimationDictionary() => CircleAnimation;
}
}