Code/TargetCrosshair.cs
using CrosshairMaker.Abstract;
using CrosshairMaker.Animator;
using CrosshairMaker.Interfaces;
using Sandbox;
using Sandbox.Rendering;
using Sandbox.UI;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CrosshairMaker
{
[Icon( "my_location" )]
public sealed class TargetCrosshair : BaseCrosshair, IBarCrosshair, ICircleCrosshair , IAnimatableCrosshair
{
//Cross
//-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-//
[Property,Feature("General"),Group("Cross"),Title("Bar Length")]
[Range(0,64,0.1f)]
public float BarLength { get; set; } = 10f;
[Property,Feature("General"),Group("Cross"),Title("Bar Thickness")]
[Range(0,64,0.1f)]
public float BarThickness { get; set; } = 3f;
[Property,Feature("General"),Group("Cross"),Title("Bar Offset")]
[Range(0,64,0.1f)]
public float BarOffset { get; set; } = 5f;
//-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-//
//Cross
//Circle
//-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-//
[Property,Feature("General"),Group("Circle"),Title("Circle Radius")]
[Range(0,64,0.1f)]
public float CircleRadius{ get; set; } = 12f;
[Property,Feature("General"),Group("Circle"),Title("Circle Thickness")]
[Range(0,32,0.1f)]
public float CircleThickness{ get; set; } = 3f;
//-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-//
//Circle
public float GetBarLength() => BarLength;
public void SetBarLength( float l ) => BarLength = l;
public float GetBarOffsets() => BarOffset;
public void SetBarOffsets( float o ) => BarOffset = o;
public float GetBarThickness() => BarThickness;
public void SetBarThickness( float t ) => BarThickness = t;
public override void Paint( HudPainter hud )
{
Vector2 origin = IHudPaintable.GetOriginPx(this);
_DrawCircle(hud, origin);
_DrawCross(hud, origin);
}
private void _DrawCross( HudPainter hud , Vector2 origin)
{
if ( BarLength == 0 || BarThickness == 0 ) return;
IHudPaintable.HudAction toPaint = new( ( ref HudPainter hp ) => IBarCrosshair.RenderBar(this,hp,origin));
PaintRepeating(hud, origin,toPaint,4,GetRotation());
}
private void _DrawCircle( HudPainter hud ,Vector2 origin)
{
if ( CircleThickness == 0 ) return;
if(CircleRadius == 0) return;
Vector2 cOrigin = origin - new Vector2(CircleRadius);
Vector2 size = new Vector2(CircleRadius * 2);
Rect circle = new Rect(cOrigin, size);
hud.DrawRect( circle, Color.Transparent, new Vector4( CircleRadius ), new Vector4( Math.Min( CircleThickness, CircleRadius - 0.001f ) ), CrosshairColor );
}
public void PlayAnimation( string animationName ) { }
public float GetCircleRadius() => CircleRadius;
public void SetCircleRadius( float r ) => CircleRadius = r;
public float GetCircleThickness() => CircleThickness;
public void SetCircleThickness( float t ) => CircleThickness = t;
private static readonly AnimationValueSetter _animationSetters = _animFactory();
private static AnimationValueSetter _animFactory()
{
List<Action<IAnimatableCrosshair, float>> fs = new()
{
(s,v) => (s as TargetCrosshair).SetRotation(v),
(s,v) => (s as TargetCrosshair).SetOrigin(new(v,s.GetOrigin().y)),
(s,v) => (s as TargetCrosshair).SetOrigin(new(s.GetOrigin().x,v)),
(s,v) => (s as TargetCrosshair).SetBarLength(v),
(s,v) => (s as TargetCrosshair).SetBarThickness(v),
(s,v) => (s as TargetCrosshair).SetBarOffsets(v),
(s,v) => (s as TargetCrosshair).SetCircleRadius(v),
(s,v) => (s as TargetCrosshair).SetCircleThickness(v),
};
List<Action<IAnimatableCrosshair, Color>> cs = new()
{
(s,v) => (s as TargetCrosshair).SetCrosshairColor(v),
};
List<Func<IAnimatableCrosshair, float>> fg = new()
{
(s) => (s as TargetCrosshair).GetRotation(),
(s) => (s as TargetCrosshair).GetOrigin().x,
(s) => (s as TargetCrosshair).GetOrigin().y,
(s) => (s as TargetCrosshair).GetBarLength(),
(s) => (s as TargetCrosshair).GetBarThickness(),
(s) => (s as TargetCrosshair).GetBarOffsets(),
(s) => (s as TargetCrosshair).GetCircleRadius(),
(s) => (s as TargetCrosshair).GetCircleThickness()
};
List<Func<IAnimatableCrosshair, Color>> cg = new()
{
(s) => (s as TargetCrosshair).GetCrosshairColor()
};
AnimationValueSetter avs = AnimationValueSetter.FromActions( floatSetters: fs, colorSetters: cs, floatGetters: fg, colorGetters: cg );
return avs;
}
private static AnimationDictionary TargetAnimation
{
get
{
AnimationDictionary ap = new AnimationDictionary();
ap.Init( _animationSetters );
int k = ap.AddNewAnimation();
CrosshairAnimation anim = ap[k];
anim.Colors[0] = new( Color.White );
ap.FloatsPropertyNames = new string[]
{
"Extra Rotation (deg)",
"Extra X offset (%)",
"Extra Y offset (%)",
"Extra bar length",
"Extra bar thickness",
"Extra bar offset",
"Extra radius",
"Extra thickness"
};
ap.ColorsPropertyNames = new string[]
{
"Target Color",
};
return ap;
}
}
public AnimationDictionary GetAnimationDictionary() => TargetAnimation;
}
}