Code/DoubleCrossCrosshair.cs
using CrosshairMaker;
using CrosshairMaker.Abstract;
using CrosshairMaker.Animator;
using CrosshairMaker.Interfaces;
using Sandbox;
using Sandbox.Rendering;
using System;
using System.Collections.Generic;
namespace CrosshairMaker
{
public class DoubleCrossCrosshair : BarCrosshair , IAnimatableCrosshair
{
[Property, Feature( "General" ), Group( "Bars" ), Title( "Second length" )]
[Range( 0, 64, 0.1f )]
public float Length2 = 10f;
[Property, Feature( "General" ), Group( "Bars" ), Title( "Second thickness" )]
[Range( 0, 64, 0.1f )]
public float Thickness2 = 3f;
[Property, Feature( "General" ), Group( "Bars" ), Title( "Second offset" )]
[Range( 0, 64, 0.1f )]
public float Offset2 = 5f;
public override void Paint( HudPainter hud )
{
if ( Length == 0 || Thickness == 0 ) return;
Vector2 originPx = IHudPaintable.GetOriginPx( this );
IHudPaintable.HudAction toPaint;
toPaint = new( (ref HudPainter hp ) =>
{
IBarCrosshair.RenderBar( this, hp, originPx );
Rect r2;
{
Vector2 ro = new Vector2( Thickness2 / -2, Offset2) + originPx;
Vector2 size = new Vector2( Thickness2, Length2 );
r2 = new Rect(ro,size);
}
hp.DrawRect( r2, GetCrosshairColor() );
} );
PaintRepeating( hud, originPx, toPaint, 4, GetRotation() );
}
private static readonly AnimationValueSetter _animationSetters = _animFactory();
private static AnimationValueSetter _animFactory()
{
List<Action<IAnimatableCrosshair, float>> fs = new()
{
(s,v) => (s as DoubleCrossCrosshair).SetRotation(v),
(s,v) => (s as DoubleCrossCrosshair).SetOrigin(new(v,s.GetOrigin().y)),
(s,v) => (s as DoubleCrossCrosshair).SetOrigin(new(s.GetOrigin().x,v)),
(s,v) => (s as DoubleCrossCrosshair).SetBarLength(v),
(s,v) => (s as DoubleCrossCrosshair).SetBarThickness(v),
(s,v) => (s as DoubleCrossCrosshair).SetBarOffsets(v),
(s,v) => (s as DoubleCrossCrosshair).Length2 = v,
(s,v) => (s as DoubleCrossCrosshair).Thickness2 = v,
(s,v) => (s as DoubleCrossCrosshair).Offset2 = v
};
List<Action<IAnimatableCrosshair, Color>> cs = new()
{
(s,v) => (s as DoubleCrossCrosshair).SetCrosshairColor(v),
(s,v) => (s as DoubleCrossCrosshair).SetOutlineColor(v)
};
List<Func<IAnimatableCrosshair, float>> fg = new()
{
(s) => (s as DoubleCrossCrosshair).GetRotation(),
(s) => (s as DoubleCrossCrosshair).GetOrigin().x,
(s) => (s as DoubleCrossCrosshair).GetOrigin().y,
(s) => (s as DoubleCrossCrosshair).GetBarLength(),
(s) => (s as DoubleCrossCrosshair).GetBarThickness(),
(s) => (s as DoubleCrossCrosshair).GetBarOffsets(),
(s) => (s as DoubleCrossCrosshair).Length2,
(s) => (s as DoubleCrossCrosshair).Thickness2,
(s) => (s as DoubleCrossCrosshair).Offset2
};
List<Func<IAnimatableCrosshair, Color>> cg = new()
{
(s) => (s as DoubleCrossCrosshair).GetCrosshairColor(),
(s) => (s as DoubleCrossCrosshair).GetOutlineColor(),
};
AnimationValueSetter avs = AnimationValueSetter.FromActions( floatSetters: fs, colorSetters: cs, floatGetters: fg, colorGetters: cg );
return avs;
}
private static AnimationDictionary DoubleCrossAnimations
{
get
{
AnimationDictionary ap = new AnimationDictionary();
ap.Init( _animationSetters );
int k = ap.AddNewAnimation();
ap[k].Floats[5] = 10;
ap[k].Colors[0] = new InterpolatableColor( Color.White );
ap[k].Colors[1] = new InterpolatableColor( Color.Black );
ap.FloatsPropertyNames = new string[]
{
"Extra Rotation (deg)",
"Extra X offset (%)",
"Extra Y offset (%)",
"Extra bar length",
"Extra bar thickness",
"Extra bar offset",
"Extra bar length 2",
"Extra bar thickness 2",
"Extra bar length 2",
};
ap.ColorsPropertyNames = new string[]
{
"Target crosshair color",
"Target outline color"
};
return ap;
}
}
public AnimationDictionary GetAnimationDictionary() => DoubleCrossAnimations;
}
}