Added

3 changes
  • Game Jam Rewards - Extended Through October 5!

  • New Mail System - Receive messages and replies from staff directly in-game, with gifts coming in the future!

  • Player Support - Contact staff directly in-game to report bugs, request compensation, share suggestions, or ask for help. Replies arrive in your mailbox.

Added

5 changes
  • Added Cats - to the limited-time Game Jam Rewards! Talk to the Game Jame Reward Character to claim after successful raids

  • - Ginger Cat

  • - Black Cat

  • - Tuxedo Cat

  • Cats can now also accompany you on raids and feature a full set of animations, including Sit, Sleep, Walk, Trot, Sneak, and Crouch while following you.

Improved

1 change
  • Some scav Logic was updated, should attempt to fight more often and hide less

Known Issues

1 change
  • We know the UI isn’t where it needs to be. We’ll be improving it soon to make everything clearer, smoother, and easier to use. Thanks for bearing with us!

6 changes in this update

Added

1 change
  • Entering the RAID menu now shows a loading screen.

Improved

3 changes
  • For a new user’s first raid session - spawns fewer scavs to make finishing the prologue easier.

  • Sniper Scav AI - is a bit more accurate and takes shots more often.

  • Players can drag stackable items - directly from loot or personal storage onto an existing stack, without placing them in an empty slot first.

Fixed

2 changes
  • Fixed a bug where you couldn't extract while your inventory was open.

  • The Raid Controller wasn’t set to 1,500, so it’s now been set correctly.

10 changes in this update

Added

5 changes
  • Lil Noah & New Map (Dolls) - Go check in with Lil Noah and see what he has in store for you!

  • New Bonus Events - Speak with Dan and fight through waves of Scavs to earn additional new weapon blueprints and cash

  • Added New Limited Time Game Jam Reward - Double your Personal Storage after 20 successful raids

  • Added Bodyguard Magnum Blueprint - Complete Dan’s three-wave Airgrid challenge on Hard in the Worthy Challenger task

  • Added the SG553 Blueprint - earned by completing “The Reckoning,” a follow-up challenge featuring a Juggernaut boss in the fourth wave with Dan.

Improved

3 changes
  • SCAV AI - We understand that Scavs aren’t behaving as intended. We’ve made some slight improvements to their AI, but they are still far from complete and will continue to be worked on.

  • Raid Controller – Prices have changed to $1,500 for map re-rolls and difficulty re-rolls.

  • Pharmacist – Now carries food for purchase at a premium price.

Fixed

1 change
  • After looting or using a medical item, the firearm may become unequipped while the hotkey remains assigned to the medical item, causing the weapon to unexpectedly fail to fire.

Known Issues

1 change
  • AI is still behaving unpredictably in certain situations. We are continuing to work on this issue.

Added

9 changes
  • Game Jam Exclusives - Earn permanent rewards through successful raid milestones. Claim them before the event countdown ends!

  • Dog Companions - Unlock permanent companions through Game Jam raid milestones.

  • Gold Crowbar - Earn this permanent reward through Game Jam raid milestones.

  • 3×3 Secure Container Upgrade - Unlock through Game Jam raid milestones.

  • Pet Commands & Naming - Name your companion and use Follow, Stay, Sit, Down, and Sleep.

  • Raid Controller - Reroll raid destinations and difficulty.

  • Ctrl + Left-Click - Quickly transfer items from your backpack into searched containers.

  • Personal Stash Destroy Area - Added an area for destroying unwanted items.

  • Estimated values - to identified item tooltips in inventory and personal storage, including stack totals.

Improved

6 changes
  • Earlier Office access: completing Scrap for the Cause now unlocks Office exploration and the Pharmacist.

  • Office story assignments unlock after Under Lock and Ledger, while Dan’s supply, radio, and hunting jobs remain optional.

  • Post-Scrap raids roll Normal or Hard, with Motel favored while you still need the ledger.

  • Normal Scavs have slower firing intervals and more reaction time, reducing sudden two-taps.

  • Pet following, sprint catch-up, crouching, animations, and recovery when stuck.

  • Pet name visibility, command hints, collection previews, and milestone explanations.

Fixed

4 changes
  • Trader menus now close with Tab while focused.

  • World item values now display immediately.

  • Scrapping bench interaction labels are properly centered.

  • Reload input fixes address repeated reloads and firing as reloads finish the reported tutorial sequence

Removed

2 changes
  • Mandatory supply and radio quest requirements before accessing the Pharmacist.

  • The ledger requirement for entering Office; it now gates Office story assignments.

Added

2 changes
  • Medical shortcuts on 4, 5, and 6, linked to your first three pockets. Hold left-click to apply; release early to cancel.

  • Crafted items now go to your stash if your inventory is full. If neither has room, a message tells you to make space.

Improved

3 changes
  • Press 1 for primary, 2 for secondary, or 3 for melee to equip immediately.

  • Clearer inventory key icons, hotbar labels, and button alignment.

  • “Rewards Waiting” now highlights yellow with a gentle pulse.

Fixed

3 changes
  • Items in the 2×2 Safe Container are now retained after death.

  • Unwanted FOV changes when switching between weapons and empty hands.

  • Escape now closes inventory or looting before opening the pause menu.

Removed

3 changes
  • Extra confirmation click when selecting weapons with number keys.

  • Separate medical quick-slot row; medical shortcuts now use pockets.

  • Unnecessary numbered labels on armor and backpack slots.