Game Jam Rewards - Extended Through October 5!
New Mail System - Receive messages and replies from staff directly in-game, with gifts coming in the future!
Player Support - Contact staff directly in-game to report bugs, request compensation, share suggestions, or ask for help. Replies arrive in your mailbox.
Added Cats - to the limited-time Game Jam Rewards! Talk to the Game Jame Reward Character to claim after successful raids
- Ginger Cat
- Black Cat
- Tuxedo Cat
Cats can now also accompany you on raids and feature a full set of animations, including Sit, Sleep, Walk, Trot, Sneak, and Crouch while following you.
Some scav Logic was updated, should attempt to fight more often and hide less
We know the UI isn’t where it needs to be. We’ll be improving it soon to make everything clearer, smoother, and easier to use. Thanks for bearing with us!
Entering the RAID menu now shows a loading screen.
For a new user’s first raid session - spawns fewer scavs to make finishing the prologue easier.
Sniper Scav AI - is a bit more accurate and takes shots more often.
Players can drag stackable items - directly from loot or personal storage onto an existing stack, without placing them in an empty slot first.
Fixed a bug where you couldn't extract while your inventory was open.
The Raid Controller wasn’t set to 1,500, so it’s now been set correctly.
Lil Noah & New Map (Dolls) - Go check in with Lil Noah and see what he has in store for you!
New Bonus Events - Speak with Dan and fight through waves of Scavs to earn additional new weapon blueprints and cash
Added New Limited Time Game Jam Reward - Double your Personal Storage after 20 successful raids
Added Bodyguard Magnum Blueprint - Complete Dan’s three-wave Airgrid challenge on Hard in the Worthy Challenger task
Added the SG553 Blueprint - earned by completing “The Reckoning,” a follow-up challenge featuring a Juggernaut boss in the fourth wave with Dan.
SCAV AI - We understand that Scavs aren’t behaving as intended. We’ve made some slight improvements to their AI, but they are still far from complete and will continue to be worked on.
Raid Controller – Prices have changed to $1,500 for map re-rolls and difficulty re-rolls.
Pharmacist – Now carries food for purchase at a premium price.
After looting or using a medical item, the firearm may become unequipped while the hotkey remains assigned to the medical item, causing the weapon to unexpectedly fail to fire.
AI is still behaving unpredictably in certain situations. We are continuing to work on this issue.
Game Jam Exclusives - Earn permanent rewards through successful raid milestones. Claim them before the event countdown ends!
Dog Companions - Unlock permanent companions through Game Jam raid milestones.
Gold Crowbar - Earn this permanent reward through Game Jam raid milestones.
3×3 Secure Container Upgrade - Unlock through Game Jam raid milestones.
Pet Commands & Naming - Name your companion and use Follow, Stay, Sit, Down, and Sleep.
Raid Controller - Reroll raid destinations and difficulty.
Ctrl + Left-Click - Quickly transfer items from your backpack into searched containers.
Personal Stash Destroy Area - Added an area for destroying unwanted items.
Estimated values - to identified item tooltips in inventory and personal storage, including stack totals.
Earlier Office access: completing Scrap for the Cause now unlocks Office exploration and the Pharmacist.
Office story assignments unlock after Under Lock and Ledger, while Dan’s supply, radio, and hunting jobs remain optional.
Post-Scrap raids roll Normal or Hard, with Motel favored while you still need the ledger.
Normal Scavs have slower firing intervals and more reaction time, reducing sudden two-taps.
Pet following, sprint catch-up, crouching, animations, and recovery when stuck.
Pet name visibility, command hints, collection previews, and milestone explanations.
Trader menus now close with Tab while focused.
World item values now display immediately.
Scrapping bench interaction labels are properly centered.
Reload input fixes address repeated reloads and firing as reloads finish the reported tutorial sequence
Mandatory supply and radio quest requirements before accessing the Pharmacist.
The ledger requirement for entering Office; it now gates Office story assignments.
Medical shortcuts on 4, 5, and 6, linked to your first three pockets. Hold left-click to apply; release early to cancel.
Crafted items now go to your stash if your inventory is full. If neither has room, a message tells you to make space.
Press 1 for primary, 2 for secondary, or 3 for melee to equip immediately.
Clearer inventory key icons, hotbar labels, and button alignment.
“Rewards Waiting” now highlights yellow with a gentle pulse.
Items in the 2×2 Safe Container are now retained after death.
Unwanted FOV changes when switching between weapons and empty hands.
Escape now closes inventory or looting before opening the pause menu.
Extra confirmation click when selecting weapons with number keys.
Separate medical quick-slot row; medical shortcuts now use pockets.
Unnecessary numbered labels on armor and backpack slots.