The ComponentSheet class is used to edit a component's properties in the GameObjectInspector. It provides methods to handle drag events and manage the component's content.
The ComponentSheet class is used to edit a component's properties in the GameObjectInspector. It provides methods to handle drag events and manage the component's content.
Member Name | Summary |
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OnDragHover | Handles the event when a drag operation hovers over the component sheet. |
OnDragDrop | Handles the event when a drag operation is dropped onto the component sheet. |
Frame | Called every frame to update the component sheet. |
BuildHashCode | Generates a hash code for the component sheet. |
RebuildContent | Rebuilds the content of the component sheet, typically used after a hotload. |
Header | Gets the header of the component sheet. |