string PlayMode { get; set; }

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Description

The PlayMode property of the Editor.EditorScene class is a static string that represents the current play mode state of the editor scene. This property is used to determine whether the editor is in play mode or edit mode.

Usage

To access the current play mode state, you can simply reference the PlayMode property directly from the Editor.EditorScene class. This property is static, so it does not require an instance of the class to be accessed.

Example

// Example of accessing the PlayMode property
string currentPlayMode = Editor.EditorScene.PlayMode;

// Check if the editor is in play mode
if (currentPlayMode == "Play")
{
    // Perform actions specific to play mode
}
else
{
    // Perform actions specific to edit mode
}