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EditorUtility
.OpenFolder
static
void
OpenFolder
(
string
path
)
User Comments
Static Properties
FontFamilies
InspectorObject
IsRecordingVideo
IsVulkan
RenderSettings
Static Methods
AddLogger
AutoComplete
ClearPackageCache
CopyAssetToDirectory
CreateModelFromMeshFile
CreateModelFromPolygonMeshes
CreateSceneWorld
CreateVideoWriter
CreateWebSurface
DisableTextureStreaming
DisplayDialog
DownloadAsync
FindProjectByDirectory
GetFileThumbnail
GetRootPanels
GetSceneCameras
GetSearchPaths
GetSerializedObject
GetSourceLocation
IsCodeFile
IsCodeFolder
KeyValues3ToJson
LoadBitmap
LoadProjectSettings
MoveAssetToDirectory
OpenFile
OpenFileDialog
OpenFileFolder
OpenFolder
OpenPropertySheet
PlayAssetSound
PlayRawSound
PlaySound
PutAsync
Quit
RemoveLogger
RenameAsset
RenameDirectory
RestartEditor
RestartEditorPrompt
SaveFileDialog
SaveProjectSettings
SendToRecycleBin
StopAssetSound