The SaveAsset
method is responsible for saving changes made to an asset within the editor. This method is part of the AssetInspector
class, which provides functionality for inspecting and editing assets in the editor environment.
The SaveAsset
method is responsible for saving changes made to an asset within the editor. This method is part of the AssetInspector
class, which provides functionality for inspecting and editing assets in the editor environment.
To use the SaveAsset
method, you need to have an instance of the AssetInspector
class. This method requires two parameters:
target
: An instance of Editor.Asset
representing the asset you want to save.assetObject
: An instance of Sandbox.GameResource
that contains the data to be saved to the asset.Call this method when you need to persist changes made to an asset back to its source file or database.
// Assuming 'inspector' is an instance of AssetInspector Editor.Asset myAsset = GetAsset(); // Method to retrieve the asset Sandbox.GameResource resourceData = GetResourceData(); // Method to retrieve the resource data // Save the asset using the inspector inspector.SaveAsset(myAsset, resourceData);