void AddComponentDialog( Button source )

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Description

The AddComponentDialog method is a public instance method of the GameObjectInspector class within the Editor.Inspectors namespace. This method is used to open a dialog that allows users to add a new component to a GameObject within the editor. It is typically triggered by a button press in the editor UI.

Usage

To use the AddComponentDialog method, you need to have an instance of the GameObjectInspector class. This method is called when a user interacts with a button in the editor that is intended to add a component to a GameObject. The method takes a single parameter, source, which is the Editor.Button that triggered the dialog.

Ensure that the button is properly configured in the editor to call this method when clicked.

Example

// Example of how AddComponentDialog might be used in the context of an editor extension

public class CustomGameObjectInspector : GameObjectInspector
{
    public void OnAddComponentButtonClicked(Editor.Button button)
    {
        // Call the AddComponentDialog method when the button is clicked
        AddComponentDialog(button);
    }
}