Description
The AddComponentDialog
method is a public instance method of the GameObjectInspector
class within the Editor.Inspectors
namespace. This method is used to open a dialog that allows users to add a new component to a GameObject
within the editor. It is typically triggered by a button press in the editor UI.
Usage
To use the AddComponentDialog
method, you need to have an instance of the GameObjectInspector
class. This method is called when a user interacts with a button in the editor that is intended to add a component to a GameObject
. The method takes a single parameter, source
, which is the Editor.Button
that triggered the dialog.
Ensure that the button is properly configured in the editor to call this method when clicked.
Example
// Example of how AddComponentDialog might be used in the context of an editor extension
public class CustomGameObjectInspector : GameObjectInspector
{
public void OnAddComponentButtonClicked(Editor.Button button)
{
// Call the AddComponentDialog method when the button is clicked
AddComponentDialog(button);
}
}