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Description

The Nav field is a member of the SelectMode enumeration within the Editor.MapEditor namespace. It is used to specify the selection mode for nav mesh components in the map editor. This mode allows users to select and manipulate navigation mesh elements, which are crucial for defining walkable areas and paths for AI navigation within a game level.

Usage

To use the Nav selection mode, set the selection mode of the map editor to SelectMode.Nav. This will enable the selection and editing of nav mesh components, allowing you to adjust navigation paths and areas within your game map.

Example

// Example of setting the selection mode to Nav in a map editor

// Assuming 'mapEditor' is an instance of a map editor class
mapEditor.CurrentSelectMode = SelectMode.Nav;

// Now the editor is in Nav selection mode, allowing nav mesh components to be selected and edited.