The MeshEdge struct in the Editor.MeshEditor
namespace represents a reference to an edge handle and the mesh component it belongs to. It provides various properties to access and manipulate the edge's attributes and state.
The MeshEdge struct in the Editor.MeshEditor
namespace represents a reference to an edge handle and the mesh component it belongs to. It provides various properties to access and manipulate the edge's attributes and state.
Member Name | Summary |
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Component | Gets the mesh component associated with this edge. |
Handle | Gets the handle of the half-edge in the mesh. |
HandleIndex | Gets the index of the handle in the mesh. |
IsValid | Indicates whether the edge is valid. |
Transform | Gets the transform associated with this edge. |
IsOpen | Indicates whether the edge is open. |
Line | Gets the line representation of the edge. |
EdgeSmoothing | Gets the smoothing mode of the edge. |