The MeshVertex struct in the Editor.MeshEditor
namespace represents a reference to a vertex handle and the mesh component it belongs to. It provides various properties to access and manipulate vertex data within a mesh.
The MeshVertex struct in the Editor.MeshEditor
namespace represents a reference to a vertex handle and the mesh component it belongs to. It provides various properties to access and manipulate vertex data within a mesh.
Member Name | Summary |
---|---|
Component | Gets the mesh component associated with this vertex. |
Handle | Gets the handle of the vertex within the mesh. |
HandleIndex | Gets the index of the vertex handle. |
IsValid | Indicates whether the vertex is valid. |
Transform | Gets the transform of the vertex. |
PositionLocal | Gets the local position of the vertex. |
PositionWorld | Gets the world position of the vertex. |