SceneCamera Camera { get; set; }

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Description

The Camera property of the Editor.NativeRenderingWidget class specifies the SceneCamera instance that is used for rendering. This property allows you to get or set the camera from which the rendering will be performed within the editor's native rendering widget.

Usage

To use the Camera property, you need to have an instance of the NativeRenderingWidget class. You can then access the Camera property to either retrieve the current camera or assign a new SceneCamera to it.

Example usage:

var renderingWidget = new NativeRenderingWidget();
SceneCamera currentCamera = renderingWidget.Camera; // Get the current camera

// Set a new camera
SceneCamera newCamera = new SceneCamera();
renderingWidget.Camera = newCamera;

Example

var renderingWidget = new NativeRenderingWidget();
SceneCamera currentCamera = renderingWidget.Camera; // Get the current camera

// Set a new camera
SceneCamera newCamera = new SceneCamera();
renderingWidget.Camera = newCamera;