The SetPrefab
method is a public instance method of the Editor.PrefabVariablesWidget
class. It is used to set the current prefab for the widget, allowing the widget to display and manipulate the variables associated with the specified prefab.
The SetPrefab
method is a public instance method of the Editor.PrefabVariablesWidget
class. It is used to set the current prefab for the widget, allowing the widget to display and manipulate the variables associated with the specified prefab.
To use the SetPrefab
method, you need to have an instance of the PrefabVariablesWidget
class. You can then call this method with a PrefabScene
object as the parameter. This will configure the widget to work with the provided prefab.
Ensure that the PrefabScene
object you pass is valid and properly initialized, as this method does not perform any validation on the prefab itself.
// Assuming 'widget' is an instance of PrefabVariablesWidget // and 'myPrefab' is a valid PrefabScene object PrefabVariablesWidget widget = new PrefabVariablesWidget(); PrefabScene myPrefab = new PrefabScene(); // Set the prefab for the widget widget.SetPrefab(myPrefab);