void SetPrefab( PrefabScene prefab )

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Description

The SetPrefab method is a public instance method of the Editor.PrefabVariablesWidget class. It is used to set the current prefab for the widget, allowing the widget to display and manipulate the variables associated with the specified prefab.

Usage

To use the SetPrefab method, you need to have an instance of the PrefabVariablesWidget class. You can then call this method with a PrefabScene object as the parameter. This will configure the widget to work with the provided prefab.

Ensure that the PrefabScene object you pass is valid and properly initialized, as this method does not perform any validation on the prefab itself.

Example

// Assuming 'widget' is an instance of PrefabVariablesWidget
// and 'myPrefab' is a valid PrefabScene object
PrefabVariablesWidget widget = new PrefabVariablesWidget();
PrefabScene myPrefab = new PrefabScene();

// Set the prefab for the widget
widget.SetPrefab(myPrefab);