Description
The BreakProceduralBone
method is a static extension method provided by the Editor.SceneEditorExtensions
class. It is used to break a procedural bone within a GameObject
. This method is particularly useful in scenarios where you need to manipulate or modify the procedural bones of a game object, such as in animation or physics simulations.
Usage
To use the BreakProceduralBone
method, you need to have a GameObject
instance that contains procedural bones. You can call this method directly on the GameObject
instance due to its nature as an extension method.
Parameters:
go
: The GameObject
instance whose procedural bone you want to break.
Example
// Example usage of BreakProceduralBone
GameObject myGameObject = new GameObject();
// Assuming myGameObject has procedural bones
Editor.SceneEditorExtensions.BreakProceduralBone(myGameObject);