Description
The MousePosition
property of the Editor.SceneViewportWidget
class provides the current position of the mouse cursor within the scene viewport. This property is static, meaning it is shared across all instances of SceneViewportWidget
and can be accessed without creating an instance of the class.
Usage
To access the current mouse position within the scene viewport, use the MousePosition
property. This property returns a Vector2
representing the x and y coordinates of the mouse cursor.
Example usage:
Vector2 currentMousePosition = Editor.SceneViewportWidget.MousePosition;
float mouseX = currentMousePosition.x;
float mouseY = currentMousePosition.y;
Example
Vector2 currentMousePosition = Editor.SceneViewportWidget.MousePosition;
float mouseX = currentMousePosition.x;
float mouseY = currentMousePosition.y;