enum TextureExtension : System.Enum

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Description

The TextureExtension enumeration in the Editor.ShaderGraph namespace defines various types of texture extensions used in shader graphs. This enum is sealed and cannot be inherited. It provides a set of predefined constants that represent different texture types, which can be used to specify the intended use of a texture in a shader.

Members

Static Fields

Member Name Summary
Color Represents a color texture extension, typically used for albedo or diffuse maps.
Normal Represents a normal map texture extension, used to simulate surface details.
Rough Represents a roughness texture extension, used to define surface roughness.
AO Represents an ambient occlusion texture extension, used to simulate shadowing in crevices.
Metal Represents a metallic texture extension, used to define metallic properties of a surface.
Trans Represents a transparency texture extension, used to define transparent areas of a texture.
SelfIllum Represents a self-illumination texture extension, used for glowing effects.
Mask Represents a mask texture extension, used for masking effects.