The TextureType
enumeration in the Editor.ShaderGraph
namespace defines the types of textures that can be used within a shader graph. This enum is used to specify the texture type when working with shader nodes that require texture inputs.
The TextureType
enumeration in the Editor.ShaderGraph
namespace defines the types of textures that can be used within a shader graph. This enum is used to specify the texture type when working with shader nodes that require texture inputs.