enum TextureType : System.Enum

robot_2Generated
code_blocksInput

Description

The TextureType enumeration in the Editor.ShaderGraph namespace defines the types of textures that can be used within a shader graph. This enum is used to specify the texture type when working with shader nodes that require texture inputs.

Members

Static Fields

Member NameSummary
Tex2DRepresents a 2D texture type, commonly used for standard texture mapping.
TexCubeRepresents a cube texture type, used for environment mapping and reflections.