Texture Texture { get; set; }

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Description

The Texture property of the Brush class in the Editor.TerrainEditor namespace represents the texture applied to the terrain when using the brush. This property allows you to get or set the Texture object that defines the visual appearance of the brush stroke on the terrain.

Usage

To use the Texture property, you need to have an instance of the Brush class. You can then access the property to either retrieve the current texture or assign a new one. This is useful for customizing the appearance of terrain modifications in the editor.

Example usage:

Brush myBrush = new Brush();
myBrush.Texture = new Texture("path/to/texture");

In this example, a new Texture is created and assigned to the Texture property of the Brush instance, myBrush.

Example

Brush myBrush = new Brush();
myBrush.Texture = new Texture("path/to/texture");