The Texture
property of the Brush
class in the Editor.TerrainEditor
namespace represents the texture applied to the terrain when using the brush. This property allows you to get or set the Texture
object that defines the visual appearance of the brush stroke on the terrain.
To use the Texture
property, you need to have an instance of the Brush
class. You can then access the property to either retrieve the current texture or assign a new one. This is useful for customizing the appearance of terrain modifications in the editor.
Example usage:
Brush myBrush = new Brush();
myBrush.Texture = new Texture("path/to/texture");
In this example, a new Texture
is created and assigned to the Texture
property of the Brush
instance, myBrush
.