Description
The Brush
property of the TerrainPaintParameters
struct represents the brush used for painting operations on terrain within the editor. This property is crucial for defining the shape and characteristics of the brush that will be applied to the terrain surface.
Usage
To use the Brush
property, you need to have an instance of the TerrainPaintParameters
struct. You can then set or get the Brush
property to specify or retrieve the brush being used for terrain painting operations.
Example
// Example of setting the Brush property
TerrainPaintParameters paintParams = new TerrainPaintParameters();
paintParams.Brush = new Brush(); // Assuming Brush is a valid type with a default constructor
// Example of getting the Brush property
Brush currentBrush = paintParams.Brush;