The CreateRotationX
method generates a rotation matrix that rotates around the X-axis by a specified angle in degrees. This method is useful for transforming 3D objects in a scene by applying a rotation about the X-axis.
The CreateRotationX
method generates a rotation matrix that rotates around the X-axis by a specified angle in degrees. This method is useful for transforming 3D objects in a scene by applying a rotation about the X-axis.
To use the CreateRotationX
method, call it with a single parameter representing the angle of rotation in degrees. The method returns a Matrix
object that can be used to transform 3D objects.
// Example of creating a rotation matrix around the X-axis float angleInDegrees = 45.0f; Matrix rotationMatrix = Matrix.CreateRotationX(angleInDegrees); // Use the rotation matrix to transform a vector or apply to an object Vector3 originalVector = new Vector3(1, 0, 0); Vector3 transformedVector = rotationMatrix.Transform(originalVector);