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CameraComponent
.Priority
int
Priority
{
get
;
set
;
}
Description
The priority of this camera. Dictates which camera gets rendered on top of another. Higher means it'll be rendered on top.
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Properties
BackgroundColor
ClearFlags
CustomProjectionMatrix
FieldOfView
Hud
IsMainCamera
Orthographic
OrthographicHeight
Priority
RenderExcludeTags
RenderTags
RenderTarget
ScreenRect
TargetEye
Viewport
ZFar
ZNear
Methods
AddCommandList
AddHookAfterOpaque
AddHookAfterTransparent
AddHookAfterUI
AddHookBeforeOverlay
ClearCommandLists
GetFrustum
PointToScreenNormal
PointToScreenPixels
RemoveCommandList
RenderToTexture
Reset
ScreenNormalToRay
ScreenPixelToRay
ScreenToWorld
UpdateSceneCamera