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CameraComponent
.RenderTarget
Texture
RenderTarget
{
get
;
set
;
}
Description
The texture to draw this camera to. Requires <see cref="M:Sandbox.Texture.CreateRenderTarget" />
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Properties
BackgroundColor
ClearFlags
CustomProjectionMatrix
FieldOfView
Hud
IsMainCamera
Orthographic
OrthographicHeight
Priority
RenderExcludeTags
RenderTags
RenderTarget
ScreenRect
TargetEye
Viewport
ZFar
ZNear
Methods
AddCommandList
AddHookAfterOpaque
AddHookAfterTransparent
AddHookAfterUI
AddHookBeforeOverlay
ClearCommandLists
GetFrustum
PointToScreenNormal
PointToScreenPixels
RemoveCommandList
RenderToTexture
Reset
ScreenNormalToRay
ScreenPixelToRay
ScreenToWorld
UpdateSceneCamera