Description
The ScreenNormalToRay
method in the CameraComponent
class is used to convert a normalized screen position into a Ray
in world space. This is particularly useful for raycasting from the camera into the scene, allowing you to determine what objects are under a specific screen position.
Usage
To use the ScreenNormalToRay
method, you need to provide a Vector3
representing the normalized screen position. The method will return a Ray
that starts at the camera's position and points in the direction corresponding to the provided screen position.
The normalPosition
parameter should be a Vector3
where the x and y components are normalized screen coordinates (ranging from 0 to 1), and the z component is typically set to 0.
Example
// Example usage of ScreenNormalToRay
CameraComponent camera = new CameraComponent();
Vector3 screenPosition = new Vector3(0.5f, 0.5f, 0f); // Center of the screen
Ray ray = camera.ScreenNormalToRay(screenPosition);
// Use the ray for raycasting or other operations
// For example, checking what the ray intersects with in the scene