Description
We can force the model to have a specific movement state, instead of just running around.
<see cref="F:Sandbox.Citizen.CitizenAnimationHelper.SpecialMoveStyle.LedgeGrab" /> is good for shimmying across a ledge.
<see cref="F:Sandbox.Citizen.CitizenAnimationHelper.SpecialMoveStyle.Roll" /> is good for a platformer game where the character is rolling around continuously.
<see cref="F:Sandbox.Citizen.CitizenAnimationHelper.SpecialMoveStyle.Slide" /> is good for a shooter game or a platformer where the character is sliding.
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