SpecialMoveStyle SpecialMove { get; set; }

Summary

We can force the model to have a specific movement state, instead of just running around. Citizen.CitizenAnimationHelper.SpecialMoveStyle.LedgeGrab is good for shimmying across a ledge. Citizen.CitizenAnimationHelper.SpecialMoveStyle.Roll is good for a platformer game where the character is rolling around continuously. Citizen.CitizenAnimationHelper.SpecialMoveStyle.Slide is good for a shooter game or a platformer where the character is sliding.
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