Vector3 FindClosestPoint( Vector3 worldPoint )

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Description

The FindClosestPoint method in the Collider class is used to determine the closest point on the collider to a specified point in world space. This method is particularly useful for collision detection and physics calculations, as it allows you to find the nearest point on a collider's surface to any given point in the world.

Usage

To use the FindClosestPoint method, you need to have an instance of a Collider object. You can then call this method by passing a Vector3 representing the world point you want to find the closest point to. The method will return a Vector3 that represents the closest point on the collider.

Example

// Assume 'collider' is an instance of Collider
Vector3 worldPoint = new Vector3(10, 5, 3);
Vector3 closestPoint = collider.FindClosestPoint(worldPoint);

// closestPoint now contains the closest point on the collider to the specified worldPoint.