Count | Amount of components - including disabled |
Create | Add a component of this type |
FirstOrDefault | |
ForEach | |
Get | Get a component of this type |
GetAll | Get all components, including disabled ones |
GetInAncestors | Find component on this gameobject's ancestors |
GetInAncestorsOrSelf | Find component on this gameobject's ancestors or on self |
GetInChildren | Find component on this gameobject's immediate children |
GetInChildrenOrSelf | Find component on this gameobject's immediate children or on self |
GetInDescendants | Find component on this gameobject's decendants |
GetInDescendantsOrSelf | Find component on this gameobject's decendants or on self |
GetInParent | Find component on this gameobject's parent |
GetInParentOrSelf | Find component on this gameobject's parent or on self |
GetOrCreate | Find this component, if it doesn't exist - create it. |
Move | Move the position of the component in the list by delta (-1 means up one, 1 means down one) |
TryGet | Try to get this component |