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Api
Graphics
ComputeShader
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Graphics
class
ComputeShader
Constructors
functions
ComputeShader
Properties
data_object
Attributes
Methods
functions
Dispatch
functions
DispatchIndirect
functions
DispatchIndirectWithAttributes
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DispatchWithAttributes
ComputeShader
A compute shader is a program that runs on the GPU, often with data provided to/from the CPU by means of a Sandbox.GpuBuffer`1 or a Sandbox.Texture.
class
Sandbox
.
Sandbox.Engine
build
Constructors
1
ComputeShader
(
path
)
Create a compute shader from the specified path.
data_object
Properties
1
Attributes
RenderAttributes
Attributes that are passed to the compute shader on dispatch.
functions
Methods
4
Dispatch
(
threadsX
,
threadsY
,
threadsZ
)
Dispatch this compute shader using explicit thread counts.
DispatchIndirect
(
indirectBuffer
,
indirectElementOffset
)
Dispatch this compute shader by reading thread group counts (x, y, z) from an indirect buffer of type Sandbox.GpuBuffer.IndirectDispatchArguments.
DispatchIndirectWithAttributes
(
attributes
,
indirectBuffer
,
indirectElementOffset
)
DispatchWithAttributes
(
attributes
,
threadsX
,
threadsY
,
threadsZ
)
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