class EditorHandleAttribute : System.Attribute

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Description

The EditorHandleAttribute class is an attribute used in the s&box game engine. When applied to a component, it instructs the editor to draw a selectable handle sprite for the game object in the scene. This can be useful for visualizing and interacting with components directly within the editor environment.

Members

Instance Properties

Member NameSummary
TextureGets or sets the texture used for the handle sprite.
IconGets or sets the icon used for the handle sprite.
ColorGets or sets the color of the handle sprite.