The GameLoadingFlags enumeration in the Sandbox.Engine
namespace is used to specify different flags that can be set when loading a game. This enum is marked with the FlagsAttribute
, allowing for a bitwise combination of its member values.
The GameLoadingFlags enumeration in the Sandbox.Engine
namespace is used to specify different flags that can be set when loading a game. This enum is marked with the FlagsAttribute
, allowing for a bitwise combination of its member values.
Member Name | Summary |
---|---|
Remote | Set if we're loading a game as a result of joining a server. |
Host | Set if we're the hosting as the result of starting our own server. |
Reload | Set if we want to reload the game, even if it's already loaded. |
Developer | Set if this is a developer session. It started from an editor session and as such we shouldn't load assemblies from the package, they should be loaded from the Network Tables instead. |