enum GameObjectFlags : System.Enum

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Description

The GameObjectFlags enumeration in the Sandbox namespace is used to define various flags that can be applied to game objects. These flags control the behavior and properties of game objects within the game engine, such as visibility, persistence, and networking.

Members

Static Fields

Member NameSummary
NoneNo flags are set.
HiddenHide this object in hierarchy/inspector.
NotSavedDon't save this object to disk, or when duplicating.
BoneAuto created - it's a bone, driven by animation.
AttachmentAuto created - it's an attachment.
ErrorThere's something wrong with this.
LoadingLoading something.
DeserializingIs in the process of deserializing.
DontDestroyOnLoadWhen loading a new scene, keep this gameobject active.
NotNetworkedKeep local - don't network this object as part of the scene snapshot.
RefreshingIn the process of refreshing from the network.
ProceduralBoneStops animation stomping the bone, will use the bone's local position.
EditorOnlyOnly exists in the editor. Don't spawn it in game.
AbsoluteIgnore the parent transform. Basically, position: absolute for gameobjects.