The HapticEffect class in the Sandbox
namespace provides a way to define and manipulate haptic feedback patterns for controllers and triggers. It includes predefined effects such as soft and hard impacts, rumble effects, and a heartbeat pattern.
The HapticEffect class in the Sandbox
namespace provides a way to define and manipulate haptic feedback patterns for controllers and triggers. It includes predefined effects such as soft and hard impacts, rumble effects, and a heartbeat pattern.
Member Name | Summary |
---|---|
SoftImpact | A haptic pattern that represents a light, soft impact. |
HardImpact | A haptic pattern that represents a hard, sudden impact. |
Rumble | Applies a simple rumble to the controller. |
RumbleLeftTrigger | Applies a simple rumble to the left trigger. |
RumbleRightTrigger | Applies a simple rumble to the right trigger. |
Heartbeat | A haptic effect that feels like a heartbeat. |
Member Name | Summary |
---|---|
AmplitudeScale | Scales the amplitude of the haptic effect. |
FrequencyScale | Scales the frequency of the haptic effect. |
LengthScale | Scales the length of the haptic effect. |
ControllerPattern | The haptic pattern for the controller. |
LeftTriggerPattern | The haptic pattern for the left trigger. |
RightTriggerPattern | The haptic pattern for the right trigger. |