None | No image format specified. |
Default | The default image format. |
RGBA8888 | 32-bit RGBA format with 8 bits per channel. |
ABGR8888 | 32-bit ABGR format with 8 bits per channel. |
RGB888 | 24-bit RGB format with 8 bits per channel. |
BGR888 | 24-bit BGR format with 8 bits per channel. |
RGB565 | 16-bit RGB format with 5 bits for red, 6 bits for green, and 5 bits for blue. |
I8 | 8-bit intensity format. |
IA88 | 16-bit intensity and alpha format with 8 bits per channel. |
P8 | 8-bit paletted format. |
A8 | 8-bit alpha format. |
RGB888_BLUESCREEN | 24-bit RGB format with blue screen transparency. |
BGR888_BLUESCREEN | 24-bit BGR format with blue screen transparency. |
ARGB8888 | 32-bit ARGB format with 8 bits per channel. |
BGRA8888 | 32-bit BGRA format with 8 bits per channel. |
DXT1 | Compressed DXT1 format. |
DXT3 | Compressed DXT3 format. |
DXT5 | Compressed DXT5 format. |
BGRX8888 | 32-bit BGRX format with 8 bits per channel and no alpha. |
BGR565 | 16-bit BGR format with 5 bits for blue, 6 bits for green, and 5 bits for red. |
BGRX5551 | 16-bit BGRX format with 5 bits for each color and 1 bit for alpha. |
BGRA4444 | 16-bit BGRA format with 4 bits per channel. |
DXT1_ONEBITALPHA | Compressed DXT1 format with one-bit alpha. |
BGRA5551 | 16-bit BGRA format with 5 bits for each color and 1 bit for alpha. |
UV88 | 16-bit UV format with 8 bits per channel. |
UVWQ8888 | 32-bit UVWQ format with 8 bits per channel. |
RGBA16161616F | 64-bit RGBA format with 16 bits per channel in floating point. |
RGBA16161616 | 64-bit RGBA format with 16 bits per channel. |
UVLX8888 | 32-bit UVLX format with 8 bits per channel. |
R32F | 32-bit single channel format in floating point. |
RGB323232F | 96-bit RGB format with 32 bits per channel in floating point. |
RGBA32323232F | 128-bit RGBA format with 32 bits per channel in floating point. |
NV_DST16 | NVIDIA specific 16-bit depth format. |
NV_DST24 | NVIDIA specific 24-bit depth format. |
NV_INTZ | NVIDIA specific INTZ format. |
NV_RAWZ | NVIDIA specific RAWZ format. |
ATI_DST16 | ATI specific 16-bit depth format. |
ATI_DST24 | ATI specific 24-bit depth format. |
ATI2N | ATI specific compressed format. |
ATI1N | ATI specific compressed format. |
X360_DST16 | XBOX 360 specific 16-bit depth format. |
X360_DST24 | XBOX 360 specific 24-bit depth format. |
X360_DST24F | XBOX 360 specific 24-bit floating point depth format. |
LINEAR_BGRX8888 | Linear 32-bit BGRX format with 8 bits per channel and no alpha. |
LINEAR_RGBA8888 | Linear 32-bit RGBA format with 8 bits per channel. |
LINEAR_ABGR8888 | Linear 32-bit ABGR format with 8 bits per channel. |
LINEAR_ARGB8888 | Linear 32-bit ARGB format with 8 bits per channel. |
LINEAR_BGRA8888 | Linear 32-bit BGRA format with 8 bits per channel. |
LINEAR_RGB888 | Linear 24-bit RGB format with 8 bits per channel. |
LINEAR_BGR888 | Linear 24-bit BGR format with 8 bits per channel. |
LINEAR_BGRX5551 | Linear 16-bit BGRX format with 5 bits for each color and 1 bit for alpha. |
LINEAR_I8 | Linear 8-bit intensity format. |
LINEAR_RGBA16161616 | Linear 64-bit RGBA format with 16 bits per channel. |
LE_BGRX8888 | Little-endian 32-bit BGRX format with 8 bits per channel and no alpha. |
LE_BGRA8888 | Little-endian 32-bit BGRA format with 8 bits per channel. |
RG1616F | 32-bit RG format with 16 bits per channel in floating point. |
RG3232F | 64-bit RG format with 32 bits per channel in floating point. |
RGBX8888 | 32-bit RGBX format with 8 bits per channel and no alpha. |
NULL | Null image format. |
RGBA1010102 | 32-bit RGBA format with 10 bits for each color and 2 bits for alpha. |
BGRA1010102 | 32-bit BGRA format with 10 bits for each color and 2 bits for alpha. |
R16F | 16-bit single channel format in floating point. |
D16 | 16-bit depth format. |
D15S1 | 16-bit depth format with 1 bit for stencil. |
D32 | 32-bit depth format. |
D24S8 | 32-bit depth format with 24 bits for depth and 8 bits for stencil. |
LINEAR_D24S8 | Linear 32-bit depth format with 24 bits for depth and 8 bits for stencil. |
D24X8 | 32-bit depth format with 24 bits for depth and no stencil. |
D24X4S4 | 32-bit depth format with 24 bits for depth and 4 bits for stencil. |
D24FS8 | 32-bit depth format with 24 bits for depth and 8 bits for stencil in floating point. |
D16_SHADOW | 16-bit shadow depth format. |
D24X8_SHADOW | 32-bit shadow depth format with 24 bits for depth and no stencil. |
RGBA16161616_EDRAM | 64-bit RGBA format with 16 bits per channel for EDRAM. |
RGBA1010102F_EDRAM | 32-bit RGBA format with 10 bits for each color and 2 bits for alpha in floating point for EDRAM. |
R16F_EXPAND | 16-bit single channel format in floating point with expanded range. |
RG1616F_EXPAND | 32-bit RG format with 16 bits per channel in floating point with expanded range. |
RGBA16161616F_EXPAND | 64-bit RGBA format with 16 bits per channel in floating point with expanded range. |
RGBA16161616F_EDRAM_RGBA1010102F | 64-bit RGBA format with 16 bits per channel in floating point for EDRAM and 32-bit RGBA format with 10 bits for each color and 2 bits for alpha in floating point. |
RGBA16161616F_EXPAND_EDRAM_RGBA1010102F | 64-bit RGBA format with 16 bits per channel in floating point with expanded range for EDRAM and 32-bit RGBA format with 10 bits for each color and 2 bits for alpha in floating point. |
RGBA16161616_EDRAM_RGBA16161616 | 64-bit RGBA format with 16 bits per channel for EDRAM and 64-bit RGBA format with 16 bits per channel. |
DXT5_NM | Compressed DXT5 normal map format. |
RG1616 | 32-bit RG format with 16 bits per channel. |
R16 | 16-bit single channel format. |
RGBA8888_LINEAR | Linear 32-bit RGBA format with 8 bits per channel. |
BGRA8888_LINEAR | Linear 32-bit BGRA format with 8 bits per channel. |
BGRX8888_LINEAR | Linear 32-bit BGRX format with 8 bits per channel and no alpha. |
RGBX555 | 16-bit RGBX format with 5 bits for each color and no alpha. |
BC6H | Compressed BC6H format for HDR images. |
BC7 | Compressed BC7 format. |
R32_UINT | 32-bit unsigned integer format. |
R8G8B8_ETC2 | Compressed ETC2 format for RGB images. |
R8G8B8A8_ETC2_EAC | Compressed ETC2 format with EAC for RGBA images. |
R11_EAC | Compressed EAC format for single channel images. |
RG11_EAC | Compressed EAC format for two channel images. |
D32FS8 | 32-bit depth format with 8 bits for stencil in floating point. |
RGBA32323232 | 128-bit RGBA format with 32 bits per channel. |
I16F | 16-bit intensity format in floating point. |