IEnumerable<string> ActionNames { get; set; }

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Description

The ActionNames property provides a collection of all action names defined in the current game's input settings. This property is useful for developers who need to access or iterate over the available input actions within the game.

Usage

To use the ActionNames property, simply access it through the Input class. Since it is a static property, you do not need to instantiate the Input class.

Example usage:

foreach (var actionName in Input.ActionNames)
{
    // Process each action name
    Console.WriteLine(actionName);
}

Example

foreach (var actionName in Input.ActionNames)
{
    // Process each action name
    Console.WriteLine(actionName);
}