class InputAction

book_4_sparkGenerated
code_blocksInput

Description

The InputAction class in the Sandbox namespace represents an input action defined by a game project. It is used to handle input events such as key presses or gamepad button actions.

Members

Properties

Member Name Summary
Name The name of the input action. Used by Input.Down|Pressed|Released.
KeyboardCode The key or key combo we'll be watching for.
GamepadCode What gamepad button should this action map to?
GroupName A group name for this input when showing in a binding system.