GamepadCode GamepadCode { get; set; }

book_4_sparkGenerated
code_blocksInput

Description

The GamepadCode property of the InputAction class specifies which gamepad button this action should map to. It is used to define the specific button on a gamepad that will trigger the input action within the game. This property is part of the input system that allows developers to bind game actions to specific gamepad buttons.

Usage

To use the GamepadCode property, you need to create an instance of the InputAction class and set the GamepadCode to the desired gamepad button. This is typically done during the setup or configuration phase of your game to ensure that the correct gamepad inputs are recognized and handled appropriately.

Example

// Example of setting the GamepadCode property
InputAction jumpAction = new InputAction();
jumpAction.Name = "Jump";
jumpAction.GamepadCode = GamepadCode.A; // Maps the jump action to the 'A' button on the gamepad