List<InputAction> Actions { get; set; }

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Description

The Actions property is a public instance property of the InputSettings class. It provides a list of InputAction objects that are used by the game to define various input actions. This list can be configured to include different actions that the game recognizes and responds to.

Usage

To use the Actions property, you can access it from an instance of the InputSettings class. You can add, remove, or iterate over the InputAction objects in the list to customize the input actions for your game.

Example usage:

InputSettings inputSettings = new InputSettings();
inputSettings.Actions.Add(new InputAction("Jump", KeyCode.Space));
inputSettings.Actions.Add(new InputAction("Shoot", KeyCode.Mouse0));

In this example, two input actions are added to the Actions list: one for jumping using the space bar and another for shooting using the left mouse button.

Example

InputSettings inputSettings = new InputSettings();
inputSettings.Actions.Add(new InputAction("Jump", KeyCode.Space));
inputSettings.Actions.Add(new InputAction("Shoot", KeyCode.Mouse0));