The FogMode
property of the Light
class specifies how the light interacts with fog in the scene. It determines the influence of fog on the light, affecting how the light is rendered in foggy environments.
The FogMode
property of the Light
class specifies how the light interacts with fog in the scene. It determines the influence of fog on the light, affecting how the light is rendered in foggy environments.
To use the FogMode
property, you need to have an instance of the Light
component. You can then set or get the FogMode
to control the fog influence on the light.
// Example of setting the FogMode property Light myLight = new Light(); myLight.FogMode = FogInfluence.Linear; // Set the fog influence mode to Linear // Example of getting the FogMode property FogInfluence currentFogMode = myLight.FogMode; // Use currentFogMode as needed