bool Shadows { get; set; }

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Description

The Shadows property of the Light class determines whether the light source should cast shadows in the scene. This property is a boolean value, where true indicates that the light will cast shadows, and false means it will not.

Usage

To use the Shadows property, you can access it directly from an instance of the Light class. You can set it to true or false depending on whether you want the light to cast shadows.

Example

// Example of setting the Shadows property
Light myLight = new Light();
myLight.Shadows = true; // Enable shadows for this light

// Check if the light is set to cast shadows
if (myLight.Shadows)
{
    // Perform operations knowing the light casts shadows
}