The UpdateMove
method in the MoveModeSwim
class is responsible for updating the movement vector of a character while swimming. This method calculates the new movement direction based on the character's current orientation and input vector.
The UpdateMove
method in the MoveModeSwim
class is responsible for updating the movement vector of a character while swimming. This method calculates the new movement direction based on the character's current orientation and input vector.
To use the UpdateMove
method, you need to provide the current rotation of the character's eyes and the input vector that represents the desired movement direction. The method will return a Vector3
that represents the updated movement direction while swimming.
// Assuming 'swimMode' is an instance of MoveModeSwim Rotation currentEyeRotation = player.GetEyeRotation(); Vector3 inputDirection = new Vector3(1, 0, 0); // Example input Vector3 updatedMovement = swimMode.UpdateMove(currentEyeRotation, inputDirection); // Use 'updatedMovement' to apply movement logic