struct ReconnectMsg

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Description

The ReconnectMsg struct is used within the Sandbox.Network namespace to instruct clients to reconnect to a server. This is typically utilized when the server is transitioning to a different game or map, and it is necessary for current players to follow to the new destination. The struct provides information about the game and map to facilitate potential preloading by the client.

Members

Properties

Member NameSummary
GameThe name of the game to which the server is transitioning.
MapThe name of the map to which the server is transitioning.