struct ReconnectMsg

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Description

The ReconnectMsg struct is part of the Sandbox.Network namespace. It is used to instruct clients to reconnect to a server when the server is changing games or maps. This struct provides information about the new game and map, allowing clients to potentially preload these resources.

Members

Instance Properties

Member NameSummary
GameThe name of the game to which clients should reconnect.
MapThe name of the map to which clients should reconnect.