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Static Fields
AllShaderResource
Common
CopyDestination
CopySource
DepthRead
DepthWrite
GenericRead
IndexBuffer
IndirectArgument
NonPixelShaderResource
PixelShaderResource
Predication
Present
RenderTarget
ResolveDestination
ResolveSource
StreamOut
UnorderedAccess
VertexAndConstantBuffer
enum
ResourceState
:
System.Enum
Summary
Used to describe a GPU resources state for barrier transitions.
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