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Static Fields

crop_dinAllShaderResourcecrop_dinCommoncrop_dinCopyDestinationcrop_dinCopySourcecrop_dinDepthReadcrop_dinDepthWritecrop_dinGenericReadremove_circleIndexBuffercrop_dinIndirectArgumentcrop_dinNonPixelShaderResourcecrop_dinPixelShaderResourcecrop_dinPredicationcrop_dinPresentcrop_dinRenderTargetcrop_dinResolveDestinationcrop_dinResolveSourcecrop_dinStreamOutcrop_dinUnorderedAccessremove_circleVertexAndConstantBuffercrop_dinVertexOrIndexBuffer
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Api
Graphics
ResourceState
ResourceState
Sandbox.Rendering.ResourceState  
sealedenumAssembly: Sandbox.Engine

Summary

Used to describe a GPU resources state for barrier transitions.

Remarks

There are intended to be a high level generic of resource states that can be translated to any lower level graphics APIs. (VK/D3D12/Metal)

Static Fields

AllShaderResource
Common
CopyDestination
CopySource
DepthRead
DepthWrite
GenericRead
IndexBufferobsolete
IndirectArgument
NonPixelShaderResource
PixelShaderResource
Predication
Present
RenderTarget
ResolveDestination
ResolveSource
StreamOut
UnorderedAccess
VertexAndConstantBufferobsolete
VertexOrIndexBuffer
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