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Constructors
functions
SceneCamera
Properties
data_object
AmbientLightColor
data_object
Angles
data_object
AntiAliasing
data_object
Attributes
data_object
BackgroundColor
data_object
Bloom
data_object
ClearFlags
data_object
CubemapFog
data_object
CustomProjectionMatrix
data_object
DebugMode
data_object
EnableDirectLighting
data_object
EnableIndirectLighting
data_object
EnablePostProcessing
data_object
ExcludeTags
data_object
FieldOfView
data_object
Name
remove_circle
OnRenderOpaque
data_object
OnRenderOverlay
remove_circle
OnRenderPostProcess
data_object
OnRenderTransparent
data_object
OnRenderUI
data_object
Ortho
data_object
OrthoHeight
data_object
Position
data_object
Rect
data_object
RenderTags
data_object
Rotation
data_object
Size
data_object
TargetEye
data_object
Tonemap
data_object
VolumetricFog
data_object
WantsStereoSubmit
data_object
WireframeMode
data_object
World
data_object
Worlds
data_object
ZFar
data_object
ZNear
Methods
functions
Dispose
functions
GetFrustum
functions
GetRay
functions
ToScreen
functions
ToScreenNormal
functions
ToWorld
Static Methods
functions
RenderToPixmap
functions
RenderToVideo
functions
RenderToVideoAsync
menu
Api
Classes
SceneCamera
TargetEye
StereoTargetEye
TargetEye
{
get
;
set
;
}
Summary
The HMD eye that this camera is targeting. Use
StereoTargetEye.None
for the user's monitor (i.e. the companion window).
people
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