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Constructors

functionsSceneCamera

Properties

data_objectAmbientLightColor
data_objectAngles
data_objectAntiAliasing
data_objectAttributes
data_objectBackgroundColor
data_objectBloom
data_objectClearFlags
data_objectCubemapFog
data_objectCustomProjectionMatrix
data_objectDebugMode
data_objectEnableDirectLighting
data_objectEnableIndirectLighting
data_objectEnablePostProcessing
data_objectExcludeTags
data_objectFieldOfView
data_objectName
remove_circleOnRenderOpaque
data_objectOnRenderOverlay
remove_circleOnRenderPostProcess
data_objectOnRenderTransparent
data_objectOnRenderUI
data_objectOrtho
data_objectOrthoHeight
data_objectPosition
data_objectRect
data_objectRenderTags
data_objectRotation
data_objectSize
data_objectTargetEye
data_objectTonemap
data_objectVolumetricFog
data_objectWantsStereoSubmit
data_objectWireframeMode
data_objectWorld
data_objectWorlds
data_objectZFar
data_objectZNear

Methods

functionsDispose
functionsGetFrustum
functionsGetRay
functionsToScreen
functionsToScreenNormal
functionsToWorld

Static Methods

functionsRenderToPixmap
functionsRenderToVideo
functionsRenderToVideoAsync
menu
Api
Classes
SceneCamera
TargetEye

StereoTargetEye TargetEye { get; set; }

Summary

The HMD eye that this camera is targeting. Use StereoTargetEye.None for the user's monitor (i.e. the companion window).
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