The SceneCameraDebugMode enumeration in the Sandbox
namespace provides various modes for debugging the scene camera. Each mode offers a different visualization technique to aid in the development and debugging of scenes.
The SceneCameraDebugMode enumeration in the Sandbox
namespace provides various modes for debugging the scene camera. Each mode offers a different visualization technique to aid in the development and debugging of scenes.
Member Name | Summary |
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Normal | Displays the scene with standard lighting (Lit). |
FullBright | Renders the scene with full brightness, ignoring shadows and lighting. |
NormalMap | Shows world-space normals for debugging normal maps. |
Albedo | Displays the albedo texture of the scene. |
Roughness | Visualizes the roughness of surfaces in the scene. |
Diffuse | Shows the diffuse component of the scene's lighting. |
Reflect | Displays reflections in the scene. |
Transmission | Visualizes the transmission of light through surfaces. |
ShowUV | Displays UV maps for debugging texture coordinates. |
ShaderIDColor | Shows shader IDs using color coding. |
TiledRenderingQuads | Visualizes tiled rendering lights in the scene. |
QuadOverdraw | Displays quad overdraw to help optimize rendering. |
AmbientOcclusion | Shows ambient occlusion effects in the scene. |