enum SceneCameraDebugMode : System.Enum

robot_2Generated
code_blocksInput

Description

The SceneCameraDebugMode enumeration in the Sandbox namespace provides various modes for debugging the scene camera. Each mode offers a different visualization technique to aid in the development and debugging of scenes.

Members

Static Fields

Member NameSummary
NormalDisplays the scene with standard lighting (Lit).
FullBrightRenders the scene with full brightness, ignoring shadows and lighting.
NormalMapShows world-space normals for debugging normal maps.
AlbedoDisplays the albedo texture of the scene.
RoughnessVisualizes the roughness of surfaces in the scene.
DiffuseShows the diffuse component of the scene's lighting.
ReflectDisplays reflections in the scene.
TransmissionVisualizes the transmission of light through surfaces.
ShowUVDisplays UV maps for debugging texture coordinates.
ShaderIDColorShows shader IDs using color coding.
TiledRenderingQuadsVisualizes tiled rendering lights in the scene.
QuadOverdrawDisplays quad overdraw to help optimize rendering.
AmbientOcclusionShows ambient occlusion effects in the scene.