SceneCameraDebugMode AmbientOcclusion

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Description

The AmbientOcclusion field is a member of the SceneCameraDebugMode enumeration in the Sandbox API. It represents a debug mode for the scene camera that visualizes ambient occlusion effects. Ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting, which helps in adding depth and realism to the scene by simulating soft shadows.

Usage

Use the AmbientOcclusion mode when you want to debug or visualize the ambient occlusion effects in your scene. This can be particularly useful for artists and developers who need to fine-tune the lighting and shading of their environments.

Example

// Example of setting the scene camera to Ambient Occlusion debug mode
SceneCameraDebugMode currentMode = SceneCameraDebugMode.AmbientOcclusion;

// Assuming you have a method to set the camera debug mode
SetCameraDebugMode(currentMode);

// This will switch the camera to visualize ambient occlusion effects.