Description
The EnableEditorRigidBody
method is a static extension method for the Scene
class, provided by the SceneExtensions
class. This method allows you to enable or disable a specific Rigidbody
within a given scene for editor purposes. This can be useful for testing and debugging physics interactions in the editor without affecting the runtime behavior.
Usage
To use the EnableEditorRigidBody
method, you need to have a reference to a Scene
object and a Rigidbody
that you want to enable or disable. You also need to specify a boolean value indicating whether the rigidbody should be enabled or disabled.
Example usage:
Scene myScene = ...; // Obtain a reference to the scene
Rigidbody myRigidbody = ...; // Obtain a reference to the rigidbody
bool enable = true; // Set to true to enable, false to disable
SceneExtensions.EnableEditorRigidBody(myScene, myRigidbody, enable);
Example
Scene myScene = ...; // Obtain a reference to the scene
Rigidbody myRigidbody = ...; // Obtain a reference to the rigidbody
bool enable = true; // Set to true to enable, false to disable
SceneExtensions.EnableEditorRigidBody(myScene, myRigidbody, enable);