enum SceneLayerType : System.Enum

robot_2Generated
code_blocksInput

Description

The SceneLayerType enumeration in the Sandbox namespace defines various types of scene layers used in rendering. Each layer type represents a different stage or effect in the rendering pipeline, such as handling translucent objects, shadows, or depth prepasses.

Members

Static Fields

Member NameSummary
UnknownNo specific layer type is defined.
TranslucentTranslucent pass. We're rendering translucent objects in depth sorted order, from back to front.
ShadowRendering dynamic shadows.
EffectsTranslucentTranslucent effects on the 1/4 texture.
EffectsOpaqueOpaque effects on the 1/4 texture.
DepthPrepassDepth prepass to reduce overdraw.
OpaqueRendering opaque objects.