enum SceneLayerType : System.Enum

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Description

The SceneLayerType enumeration in the Sandbox namespace defines various types of scene layers used in rendering. Each layer type represents a different stage or aspect of the rendering process, such as handling translucent objects, shadows, or effects.

Members

Static Fields

Member NameSummary
UnknownNo specific layer type assigned.
TranslucentTranslucent pass. We're rendering translucent objects in depth sorted order, from back to front.
ShadowRendering dynamic shadows.
EffectsTranslucentTranslucent effects on the 1/4 texture.
EffectsOpaqueOpaque effects on the 1/4 texture.
DepthPrepassDepth prepass to reduce overdraw.
OpaqueRendering opaque objects.